Download the Rulebook.
Pitch leaflet in plain text below.
Pitch leaflet in plain text below.
Poster

Bones & Banners

Dice Drafting, Bluffing
& Variable Turn Order.

Includes
75 cards
8 action dice
10 score cubes
1 initative token
1 rulebook

Supports 2 players per core game box.
Recommended from 14 years of age.
Expect a total game time of around 60 minutes.

Created, developed and illustrated by
Tor Viktorsson.

© Åskvigg AB


Immerse yourself in a delightful and captivating fantasy game that combines strategic dice drafting with tactical card play and bluffing.

Each round, eight action dice are rolled together in a single dice pool from which the players take turns drafting four dice.

These dice are then used to activate army unit cards that will contest two rival villages, and the winner at each village will score one point.

The first player to score
5 points wins the game!

While both players start with the same 16 cards you can recruit a lot of different mythical and fantastical units to strengthen your army. Additionally, you can bolster your chances of winning by enlisting shrewd tactical advisors or by acquiring buildings that can change your overall strategy.

Gameplay

I. Rally Phase

  • Players may Retreat any number of Unit cards in their Hand.
  • Both players draw three cards from their Army Deck, up to a maximum hand limit of six Unit cards.

II. Strategy Phase

  • All dice are rolled together into a single Dice pool.
  • Starting with the player that has the initiative, players pick a die from the Dice pool until each player has four dice in front of them.

III. Tactical Phase

Dice are activated in the following order…

  1. Boot
  2. Sword
  3. Shield
  4. Bow
  5. Horse
  6. Mystic

…to perform one of the following two actions A or B:

  1. Play a Unit from your Hand.
  2. Draw a card from either the Unit Pile, the Building Pile or the Advisor Pile with the option to switch the card for one of the cards, of the same type, in the Reserve Tableau.

IV. Building Phase

Each player may play one Building from their hand face down on the tableto indicate that it is being built at their Village.

V. Scuffle Phase

Resolve all actions between units.

VI. Village Showdown

Resolve units contesting villages by counting unit banners and award a Score Cube to the winner of each village showdown.

If the attacking player has more banners and the defending player is building a building, that card goes into the attacking player’s hand.

VII. End of Round

If one of the players has five score cubes, they win the game.

If there is no single winner, the game continues:

  • Buildings that are being built are put into play.
  • The Initiative Token is passed to the other player.